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Ultima online belan the looter
Ultima online belan the looter







ultima online belan the looter

So, those who use not legal looting scripts basically in the same time frame of players who play the game as intended, save up a TON of time which they can use for anything else be it in the game or not. Now, saying that looting each corpse to check out loot takes 30 seconds (but it can take more, depending on the complexity of the loot inside the corpse.), having been slowed down 30 secs for 15,000 kills means having been slowed down some 7,500 minutes which is, 125 hours !!!! Of course, in the case of 100 points they become 250 hours !!! Having been slowed down just to loot che corpse of wanted items !!! Now, 50 x 300 = 15,000 kills and, of course, 100 means double that or, 30,000 kills. Just think at the lesser artifacts Minax drops in the newest Blackthorn Dungeon, it takes perhaps somewhat 300 kills to get 1, and then it takes 50 if not 100 points (which means 50 or 100 Minax drops) to claim anything decent from the Agent. Well, as I see it, the thing is that it already is easier for farmers, I am just asking that players who play the game legally and do not use third party nothing, would not be at a gross disadvantage at least on primary issues and, as I see it, looting corpses time IS a primary issue in today's Ultima Online where killing faster and faster and faster is increasingly more required unless one wants to take forever to get any decent drop. It would be an important enhancement of UO and of its playability and overall enjoyment, IMHO. If such an "auto loot" macro/script was to be made available in the game, players could just set it up to auto loot the wanted items/resources and go on with their killings and auto loot from corpses while walking around.

ultima online belan the looter

This often results in corpses being overlooked, especially since decay often has been accellerated so as not to have too many corpses laying around which would lag the playing area, and corpses overlooked means items and imbuing resources lost. I think a change was made time back for the Enhanced Client (but I only play CC so I am not sure) where a macro to "auto loot" gold from corpses was allowed but I think that given how changed Ultima Online has, the looting needs to also make a step forward and it should be made possible to players to set up macros/scripts to "auto loot" from nearby corpses whatever items the players may find usefull to them without actually having to open up the corpses, pick up the items and drag them into backpacks which takes too much time and works againsts todays' dynamics of many spawns and works against chances for players to get items (whatever slowa down kills makes it more time consuming to get the in backpack drops.).Īnother reason for allowing this, is that now most spawns if not all spawns have automatic respawn of monsters and this often may create problems to players to check corpses AND keep fighting respawning mobs at the same time (especially for tougher spawns). Now, I think there is a problem with this because there may be instances where checking up corpses might be usefull, for example for imbuing resources. Just kill over and over, as fast as possible, and only keep whatever drops right in the backpack. Whether they might be minor or major artifacts or even the Minax items in the Blackthorn dungeon, or the Abyss mini-spawns and so no, players have to be fast in their kills if they want not to spend forever to get something nice as a drop.Īnd infact, because of this, changes have been done to the game where some items would no longer drop on corpses but actually in players' backpacks so that players would no longer need to spend too much time to actually open up corpses, check the items in it and decide what would be keepers and what would not. If any of you have the old PK Ghost flashs or the House of Een flashs please let me know.Well, over the years I have seen Ultima Online increasingly become, at least in regards to PvM, a game where for most hunts it is necessary, by specific game dynamics, to kill over and over and over, and the more kills in the least time the better, in order to get some of the nice items. If you have any other good UO related material such as flash movies, flash games, comic strips, pvp videos (preferably oldschool ones) or other fun UO material please post it here and share with us all. The Mis-adventures of Chad Sexington (UO Thief) - īut there are still some flash movies that I haven't been able to find anywhere. Imanewbie The Toons - (Only some of the toons are working, but better than nothing I guess) Quest for the Holy Grail (Bridge of Death). Soulharvester's Goodbye - harvester pkhq bye.swf I've actually found a few good ones like these: I'm an old Ultima Online player and I have been searching for old, player made UO flash movies for quite some time now.









Ultima online belan the looter